Stinky Snake Fast Track Through The Level Maps

Darlene Barker
September 6, 2018

This article contains a Stinky Snake fast track through the general level maps of the game as well as showing a red path from beginning to exit.  For more information about the game, check out the User Manual. The red lines showing a quick way out of the level is of more importance that the clarity of the images included. They are meant to be fuzzy.

Level 6

Stinky Snake Level Map
Level 6 Map

This level introduces a denser level design. So, a quick out of this level would be to turn left and try to get to the top of the level. Be sure to stop by the church halfway up. Then travel all the way to the right; this is where the Player (Snake) encounters the boss Skunk for the first time.

Level 7

Stinky Snake Level Map
Level 7 Map

This is more of a flat level. You will need to collect limes for when you meet the witch later in the level. The lime trees are located at the topmost platforms. The witch has a clover that you get from her the second time you come close to her. I would suggest getting the reward for the limes, going past her and then coming back. The clover will be revealed — which the Player grabs. At this point, you will be near the end of the level.

Level 8

Stinky Snake Level Map
Level 8 Map

The lime trees are mostly located up high. You will need these for the Hotel and surrounding suites. This is another horizontal level.

Level 9

Stinky Snake Level Map
Level 9 Map

The leprechaun is introduced in this level. This level signifies the start of the more complex levels. The key to getting through and out of this level is to go to the right to the third mini-platform, up, to the right all the way and then take a mystery plant up quite a bit. Continue to the left slightly and then right a little bit to the exit.

Level 10

Stinky Snake Level Map
Level 10 Map

This level is flat– there is an Old Mill monument about halfway through way up high.

Level 11

Stinky Snake Level Map
Level 11 Map

This is one of the less dense levels — more monuments, just keep going to the right.

Level 12

Stinky Snake Level Map
Level 12 Map

Another flat level with the first battle between the Player and Skunk. The level ends when Skunk is hurt but not completely eliminated.

Level 13

Stinky Snake Level Map
Level 13 Map

Move to the top all the way and over to the right to the exit. This is one of the complex ones. One way out would be all the way to the right, up a couple of mystery plants, take a left, up a mystery plant and up to the right. This leads to the left. Go upwards all the way, and then to the right to exit.

Level 14

Stinky Snake Level Map
Level 14 Map

Another complex level. Take a right all the way and then up to the exit.

Level 15

Stinky Snake Level Map
Level 15 Map

Go left, up all the way, and to the right to the exit.

Level 16

Stinky Snake Level Map
Level 16 Map

Take a right all the way to the end of the level and take a mystery plant all the way to the top. The exit is within view.

Level 17

Stinky Snake Level Map
Level 17 Map

Taking multiple right turns to make it to the top right corner of the map–to the final battle.

 

Boss Interaction Note:

The above level maps can help guide the Player through the game to find Stinky Snake. Please note that in Levels 12 and 17, the Player encounters the Boss, Skunk, and jumping on the boss has no effect like it does with the other skunks throughout the game.

 

Any question or comments, feel free to email at info@stinkysnake.com.

Stinky Snake Pictorial Glimpse

Darlene Barker
July 17, 2018
Level 5 finding the skunk eliminator.

A pictorial glimpse into Stinky Snake’s journey through the Emerald Isle to free his family from Skunk, the leader of the skunks. With the ability to throw coconuts by one or more with the coconut cannon, to clear out the nearest ten skunks with a loss of health, to bump into skunks, to push skunks off the platforms without getting punched by skunks, and stomp on skunks–Stinky Snake is on the way to victory in finding his family and eliminating Skunk and all of his followers.

Screenshots

Level 12 - Stinky Snake going to skunk.
Stinky Snake here is heading towards the first real interaction with Skunk after making it pass these dangerous spikes and more skunks.
Level 9 Stinky Snake is near Air Studio
In between collect treasures, he rolls toward a save location representative of a landmark structure.
Level 9 Stinky Snake shopping for coconuts.
Stinky Snake leaping off a platform to a coconut store.
Level 8 Stinky Snake at the Olde Towne Hotel
Visiting the hotel and surrounding guest suites at Old Towne, he continues to pick limes and collect treasures. Beware of the hotel, it will take all your coins.
Level 7 Stinky Snake on the way to Salem.
Stinky Snake leaving Runway Ghaut after drinking water and collecting treasures.

 

Level 6 Stinky Snake scavenging.
He is pouncing on a skunk and collecting coconuts.
Level 6 Stinky Snake is more scavenging.
He is sneaking up on more skunks to collect more coconuts, coins and jewels.
Level 3 Stinky Snake is nose-to-nose with a skunk.
Nose-to-nose with a skunk, he is on the way to find the coconut cannon on Level 3.
Level 2 Stinky Snake is skunk hunting.
He is throwing coconuts at skunks in the second level of the journey.
Level 11 Stinky Snake is in the Capital.
In the islands capital, Plymouth, he explore monuments and continue to collect coins, coconuts, limes, and jewels. Here he is seen pouncing on a skunk.
Level 17 Stinky Snake is in the final battle.
Here he and Skunk meet again in their final battle.

 

 

 

 

Where to buy

Our game is available on Steam in our storefront.

User Manual

Find our user manual for the game appears here.

Development Blog

For more about our team and development process visit our development blog.

Updates

Follow us on Twitter, Facebook, Youtube and Instagram for updates.

Comics

Check out our comics.

 

Stinky Snake Is Currently on Steam For PC

Darlene Barker
June 8, 2018

Stinky Snake, the video game is now on Steam.

Stinky Snake on Steam with Screenshot of Air Studios.
Air Studios.

Checkout Stinky Snake which is currently available on Steam at:
https://store.steampowered.com/app/773360/Stinky_Snake/

Follow us on Twitter: https://twitter.com/dbatticstudios

Follow us on Instagram: https://www.instagram.com/dbatticstudios/

Checkout our comics: https://stinkysnakecomics.com/

Checkout some old game progress: http://stinkysnake.com/2018/03/12/273/

Game progress image
Game progress image

Checkout the story behind our first release: http://stinkysnake.com/2017/12/13/what-is-the-game-about/

 

 

 

Stinky Snake PreRelease Trailer

Darlene Barker
June 4, 2018

Stinky Snake is currently available on Steam, check it out at:
https://store.steampowered.com/app/773360/Stinky_Snake/

Follow us on Twitter: https://twitter.com/dbatticstudios

Follow us on Instagram: https://www.instagram.com/dbatticstudios/

Checkout our comics: https://stinkysnakecomics.com/

Checkout some old game progress: http://stinkysnake.com/2018/03/12/273/

Game progress image
Game progress image

Checkout the story behind our first release: http://stinkysnake.com/2017/12/13/what-is-the-game-about/

 

 

 

Screenshots

Darlene Barker
May 25, 2018
Screenshots 1
Screenshots 2
Screenshots 3
Screenshots 4
Screenshots 5
Screenshots 6
Screenshots 7

Game play

Darlene Barker
May 25, 2018

More Game Play 4/25/2018

Darlene Barker
April 25, 2018

Game Play – No Sound

Darlene Barker
April 10, 2018

Alpha Trailer

Darlene Barker
April 9, 2018

Game Progress

Darlene Barker
March 12, 2018


Six months ago, when Stinky Snake made its transition from a comic strip to a video game prototype was a milestone—an internal milestone that now six months later I feel confident in sharing. This was the first time the characters—Snake and Skunk met off the paper for the first time. Granted they were simple 8bit characters, they were beautiful like newly fallen snow.

Fast forward six months later, the world they lived in on paper had come to life in a 2D-platformer world. Along the way Snake evolved into a more detailed pixelated character. Skunk remained the boxy-look until yesterday, our artist recreated him in a most elegant fashion. The new Skunk has more personality and spunk to match his comic strip origins.


These past six months has been filled with learning, experimenting and experiencing these characters come to life—from the design document that created the backbone for a massive binder containing the game bible—to the sound recording sessions that burst into laughter. We are a small team—sometimes of one and this massive binder has been an essential tool to keep on track to completion. The game went through many looks until we landed on the one we currently have—this came from getting halfway through the game creation and feeling that it did not have the right feel. With an overhaul with consistent backgrounds and platform design, the whole game was redesigned with the original idea in mind.

While this game is not a combat game it still can be intense depending on the difficulty level chosen. This came about when I upped the intensity and had our youngest tester who is seven years old give it a try. I immediately realized that the concept of losing everything when you die in the game was too much for a younger player and created a difficulty system where a player’s coin count would be unaffected by death. The purpose of this game is enjoyment and not learning harsh realities that come with life, and the difficulty choice was added that an interesting feel to the game. Initially only three levels of difficulty will be included in the first release and potentially two more with subsequent releases. These three levels are easy, normal, and hard. With easy difficulty, coins are not lost upon death, damage from saws is reduced and some game objects don’t appear. With normal difficulty, half of the coins are lost and with hard difficulty, all coins are lost. These three levels include easy for the younger player or gameplay without loss of coin and amount loss gotten from the impact of saws or appearance of some game objects, normal and hard where you die you lose the gold coins.

This experience has allowed the artist and the computer scientist within me to come out and play together and it has been beautiful.