Stinky Snake Pictorial Glimpse

Darlene Barker
July 17, 2018
Level 5 finding the skunk eliminator.

A pictorial glimpse into Stinky Snake’s journey through the Emerald Isle to free his family from Skunk, the leader of the skunks. With the ability to throw coconuts by one or more with the coconut cannon, to clear out the nearest ten skunks with a loss of health, to bump into skunks, to push skunks off the platforms without getting punched by skunks, and stomp on skunks–Stinky Snake is on the way to victory in finding his family and eliminating Skunk and all of his followers.

Screenshots

Level 12 - Stinky Snake going to skunk.
Stinky Snake here is heading towards the first real interaction with Skunk after making it pass these dangerous spikes and more skunks.
Level 9 Stinky Snake is near Air Studio
In between collect treasures, he rolls toward a save location representative of a landmark structure.
Level 9 Stinky Snake shopping for coconuts.
Stinky Snake leaping off a platform to a coconut store.
Level 8 Stinky Snake at the Olde Towne Hotel
Visiting the hotel and surrounding guest suites at Old Towne, he continues to pick limes and collect treasures. Beware of the hotel, it will take all your coins.
Level 7 Stinky Snake on the way to Salem.
Stinky Snake leaving Runway Ghaut after drinking water and collecting treasures.

 

Level 6 Stinky Snake scavenging.
He is pouncing on a skunk and collecting coconuts.
Level 6 Stinky Snake is more scavenging.
He is sneaking up on more skunks to collect more coconuts, coins and jewels.
Level 3 Stinky Snake is nose-to-nose with a skunk.
Nose-to-nose with a skunk, he is on the way to find the coconut cannon on Level 3.
Level 2 Stinky Snake is skunk hunting.
He is throwing coconuts at skunks in the second level of the journey.
Level 11 Stinky Snake is in the Capital.
In the islands capital, Plymouth, he explore monuments and continue to collect coins, coconuts, limes, and jewels. Here he is seen pouncing on a skunk.
Level 17 Stinky Snake is in the final battle.
Here he and Skunk meet again in their final battle.

 

 

 

 

Where to buy

Our game is available on Steam in our storefront.

User Manual

Find our user manual for the game appears here.

Development Blog

For more about our team and development process visit our development blog.

Updates

Follow us on Twitter, Facebook, Youtube and Instagram for updates.

Comics

Check out our comics.

 

We are on Steam

Darlene Barker
June 8, 2018

Stinky Snake, the video game is coming to Steam.

New trailer

Darlene Barker
June 4, 2018

Screenshots

Darlene Barker
May 25, 2018
Screenshots 1
Screenshots 2
Screenshots 3
Screenshots 4
Screenshots 5
Screenshots 6
Screenshots 7

Game play

Darlene Barker
May 25, 2018

More Game Play 4/25/2018

Darlene Barker
April 25, 2018

Game Play – No Sound

Darlene Barker
April 10, 2018

Alpha Trailer

Darlene Barker
April 9, 2018

Game Progress

Darlene Barker
March 12, 2018


Six months ago, when Stinky Snake made its transition from a comic strip to a video game prototype was a milestone—an internal milestone that now six months later I feel confident in sharing. This was the first time the characters—Snake and Skunk met off the paper for the first time. Granted they were simple 8bit characters, they were beautiful like newly fallen snow.

Fast forward six months later, the world they lived in on paper had come to life in a 2D-platformer world. Along the way Snake evolved into a more detailed pixelated character. Skunk remained the boxy-look until yesterday, our artist recreated him in a most elegant fashion. The new Skunk has more personality and spunk to match his comic strip origins.


These past six months has been filled with learning, experimenting and experiencing these characters come to life—from the design document that created the backbone for a massive binder containing the game bible—to the sound recording sessions that burst into laughter. We are a small team—sometimes of one and this massive binder has been an essential tool to keep on track to completion. The game went through many looks until we landed on the one we currently have—this came from getting halfway through the game creation and feeling that it did not have the right feel. With an overhaul with consistent backgrounds and platform design, the whole game was redesigned with the original idea in mind.

While this game is not a combat game it still can be intense depending on the difficulty level chosen. This came about when I upped the intensity and had our youngest tester who is seven years old give it a try. I immediately realized that the concept of losing everything when you die in the game was too much for a younger player and created a difficulty system where a player’s coin count would be unaffected by death. The purpose of this game is enjoyment and not learning harsh realities that come with life, and the difficulty choice was added that an interesting feel to the game. Initially only three levels of difficulty will be included in the first release and potentially two more with subsequent releases. These three levels are easy, normal, and hard. With easy difficulty, coins are not lost upon death, damage from saws is reduced and some game objects don’t appear. With normal difficulty, half of the coins are lost and with hard difficulty, all coins are lost. These three levels include easy for the younger player or gameplay without loss of coin and amount loss gotten from the impact of saws or appearance of some game objects, normal and hard where you die you lose the gold coins.

This experience has allowed the artist and the computer scientist within me to come out and play together and it has been beautiful.

What is the game about?

Darlene Barker
December 13, 2017

Stinky Snake, a 2D-platformer to be released for PC on Steam June 26, 2018. After being shipwrecked, a snake named Snake, a human child named Puppy, and a Great Pyrenees dog named Angel are harassed by a pack of skunks. Their leader Skunk captures Puppy and Angel, spending the rest of the game taunting and trying to capture Snake. The game is set on a tropical island with palm trees and an active volcano.

The player’s goal is to defeat and eliminate all of Skunk’s followers that are in each level. They must also navigate through all the obstacles generated on each level throughout the game until the end. Some of these obstacles can be used to trap the skunks rather than kill them. In the final level, their goal will be to battle Skunk and his followers to get his family back.

Plot Outline
– Act 1: Snake will be trying to get up a hill and eliminate or trap all skunks. Skunk will be racing away with Snake’s family members.
– Act 2: Snake will be closer to the volcano and at the end of this act, he will fight Skunk. Skunk will escape this time.
– Act 3: Snake battles or traps stronger skunks until getting to the volcano’s ridge. There, the remaining skunks will either be eliminated or trapped by Snake. When Skunk is defeated the game ends.

Characters
– Snake: The snake that is shipwrecked with Puppy and Angel. This is the character that the Player will be in the game.
– Skunk: The Boss that Snake battles in Level 12 and 17. Makes a brief appearance in Level 6.
– Puppy: The human child that is shipwrecked with Snake and Angel.
– Angel: The Great Pyrenees dog that is shipwrecked with Snake and Puppy.
– Alana: The witch that Snake encounters in Act 2.
– Skunk’s followers: A collection of smaller skunks.

Below we have Snake and Skunk meeting for the first time on the screen–prior to this they were simply sketches and clay models:

Snake's first meeting with Skunk in the digital world